Serpent Pillars

Serpent Pillars
First Seen: 1998
Coordinates: East of Trinsic: 110 49’S, 116 51’EWest of Jhelom: 145 22’S, 63 46’W
Facet: Trammel and Felucca

Serpent_pillar_map_t2a_EastSerpent_pillarkrThe Serpent Pillars allow for sea-borne travel between Trammel/Felucca and their counterparts in the Lost Lands. They appear as giant, cone-shaped obelisks with a huge serpent coiled around them, and are found in the oceans of Sosaria. (Hence their name.) They first appeared with the advent of The Second Age. (aka T2A expansion in 1998.) Over the years, the pillars have been infamously turned on and off administratively by Game Masters for contributing to, or directly causing shard crashes.

To use a Serpent Pillar, sail nearby and utter the magic word to activate it.

Serpent Pillars
First Seen: 1998
Coordinates: East of Ophidian Lair: 36 7’N, 2 15’EWest of the Desert: 30 50’N, 47 23’W
Facet: T2A

Serpent_pillar_map_t2a_westSerpent_pillarkrTrammel

To travel from the Trammel/Felucca side to the Lost Lands counterpart, say: doracron. There are two such pillars. One mid ocean, due East of the Trinsic docks, and one mid ocean West of Jhelom.

The Lost Lands

To travel from the Lost Lands to Trammel/Felucca, one must say: sueacron. There are two lost land pillars. One located East of the Ophidian Lair, and the second, West of the Lost Lands Desert.