Spellweaving is a skill introduced with the Mondain’s Legacy expansion. It is meant to encourage group spellcasting by giving a bonus for multiple arcanists working together. However, there is no need to stick together once they have obtained their Arcane Crystal.
New characters cannot start with the Spellweaving skill, it is a privilege that must be earned by completing one of two Quest Chains: Patience or Discipline.
As in a dream, you ponder upon the cosmic forces of the multiverse. Numerous strands of astral energy form into enigmatic equations. They swirl around inside your mind attempting to engulf you like raging tempest. As the temporal storm calms, you come to an inchoate realization. You are able to calm it; you are able to understand it; you are able to control it. As you awaken, you feel invigorated with the arcane knowledge of the elves. You have now learned the rudiments of epic spellcasting: Spellweaving.
To begin training, you must first complete either the Patience Quest in Heartwood or the Discipline Quest in Sanctuary. Upon completion of either quest, you will receive: a Spellweaving spellbook, anArcane Circle scroll, and a Gift of Renewal scroll. To fill the rest of your spellbook you will either have to kill monsters in Mondain’s Legacy dungeons or buy them from other players. Two spells, Summon Fey and Summon Fiend, can only be earned by completing certain quests.
Once you have your spellbook in hand you can begin training Spellweaving. The chart below represents the quickest and most efficient method of what to cast at each skill level.
|Skill Level||What To Cast||Tips|
|0 – 20||Arcane Circle||Stand on an Arcane Circle, Pentagram, or Abattoir.
It can be anywhere. The roof of the Umbra mage shop is always a good place to Mark a Rune. Now cast! That’s it.
|20 – 33||Immolating Weapon||Equip any melee weapon to cast. Immolating Weapon casts faster than Thunderstorm.|
|33 – 44||Reaper Form||Make sure you are wearing 40% Lower Mana Cost and as much Mana Regeneration as possible. Keep in mind Lower Reagent Cost is not needed for Spellweaving.|
|44 – 60||Summon Fey/Fiend||It does not matter which you cast, but Summon Fiend causes Karma loss.|
|60 – 74||Essence of Wind||Deals cold damage and gives a swing speed and Faster Casting penalty to nearby enemies.|
|74 – 90||Wildfire||Target yourself. It will not do any damage to you, but will increase skill level.|
|90 – 120||Word of Death||Target yourself and heal as needed. To reduce damage, discard the Arcane Focus crystal if you have one.|
The following graph shows how each individual spell can be cast to gain in skill. Cross reference your skill level at the top with the desired spell along the left column. If your skill level is in the green, you can gain from that spell. If it is in the yellow, gains are possible but are more difficult. If it is not in the green or yellow, gaining is not possible with the exception of the Guaranteed Gaining System GGS.