Mace Fighting

Flag_mace_fightingIt requires strength of will and body to fight with the sheer power necessary for skill with blunt, mace weapons.

Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with a Macing skill and Tactics skill level of 70 and the secondary special move when both skills are at 90 or above. A macer’s professional title is Armsman.

In PvP combat, mace weapons are valued because they always damage an opponent’s armor when a hit is scored. Such weapons also do a small amount of additional damage to a target’s Stamina when hit.

Training

From 0 – 30 skill you should buy from an NPC Warrior Guildmaster. For more details on training Mace Fighting or other melee skills visit the Melee Training Guide page.

Weapons

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.

One Handed

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Club Clubs 11 – 13 Crushing Blow Dismount 2.5s Carpentry
Diamond_Mace Diamond Maces 13 – 17 Concussion Blow Crushing Blow 3.25s Blacksmithy
Hammer_Pick Hammer Picks 15 – 17 Armor Ignore Mortal Strike 3.75s Blacksmithy
Mace Maces 11 – 15 Concussion Blow Disarm 2.75s Blacksmithy
Maul_(Weapon) Mauls 14 – 16 Double Strike Concussion Blow 3.5s Blacksmithy
Scepter Scepters 14 – 18 Crushing Blow Mortal Strike 3.5s Blacksmithy
Sledge_Hammer Sledge Hammers 13 – 17 Crushing Blow Shadowstrike 3.25s Tinkering
Smith's_Hammer Smith’s Hammers 13 – 17 Crushing Blow Shadowstrike 3.25s Tinkering
Wand Wands 9 – 11 Dismount Disarm 2.75s Uncraftable
War_Axe War Axes 13 – 17 Armor Ignore Bleed Attack 3.25s Blacksmithy
War_Mace War Maces 16 – 20 Crushing Blow Bleed Attack 4s Blacksmithy
Wild_Staff Wild Staves 10 – 13 Block Force of Nature 2.25s Carpentry

Two Handed

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Black_Staff Black Staves 13 – 16 Whirlwind Attack Paralyzing Blow 2.75s Carpentry
Gnarled_Staff Gnarled Staves 15 – 17 Concussion Blow Force of Nature 3.25s Carpentry
Nunchaku Nunchaku 12 – 15 Block Double Strike 2.5s Tinkering
Quarter_Staff Quarter Staves 11 – 14 Double Strike Concussion Blow 2.25s Carpentry
Shepherd's_Crook Shepherd’s Crooks 13 – 16 Crushing Blow Disarm 2.75s Carpentry
Tessen Tessen 10 – 12 Feint Block 2s Blacksmithy
Tetsubo Tetsubo 12 – 15 Frenzied Whirlwind Crushing Blow 2.5s Carpentry
War_Hammer War Hammers 17 – 18 Whirlwind Attack Crushing Blow 3.75s Blacksmithy