There are several races in Ultima Online. There are several differences among the playable races that make race an important game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were several additional races in the single player Ultima series of games that have not been seen in Ultima Online.

Playable Races

There are three playable races in Ultima Online each having unique racial abilities:


Main Article: Humans

Protectors of Britannia, Humans have adapted to their environment, improving many beneficial traits and abilities:

Racial Abilities

Strong Back
Years of hard work allow more weight to be carried on strong backs.
50px-Medallion_strong_back Humans have an increased carrying capacity above what is determined by their strength.

  • Carry an additional 60 Stones of weight
Adept at recovering from adversity, humans regain health more quickly than in times past.
50px-Medallion_tough Humans regenerate hit points faster than normal.

  • +2 Hit Point Regeneration
Enterprising techniques have led to breakthroughs in resource recovery.
50px-Medallion_workhorse Humans have a better chance at finding more resources while gathering hides, ore and lumber.

  • +1 Logs in Trammel
  • +2 Logs in Felucca
  • +1 Ore when mining at random
  • Additional hides
Jack of all Trades
Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.
50px-Medallion_jack_of_all_trades Humans have a basic ability in all skills, even untrained ones.

  • 20 minumum level in all skills (does not show on Skill Menu)

Note – As of Publish 64, it no longer contributes towards mana discounts on Special Moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.


Main Article: Elves

Founders of Heartwood and attuned to nature, Elves have special traits and abilities:

Racial Abilities

Night Sight
Exceptional vision, even at night.
50px-Night_sight_medallion Elves always have the effect of a full strength Night Sight spell.

  • Night Sight is always on
Infused with Magic
Resilient skin has an increased capacity to resist damage from energy attacks.
50px-Infused_medallion Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).

  • +5 to Energy Resistance cap (75 total)
Difficult to Track
Difficult to track.
50px-Difficult_to_track_medallion Elves are more difficult to track than humans.
Increased perception of both hidden creatures and resources.
50px-Perception_medallion Elves gain an increased chance to passively detect hidden monsters and enemies.
Knowledge of Nature
50px-Knowledge_of_nature_medallion Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Wise in nature; harmonious affinity for casting spells.
50px-Wisdom_medallion Elves receive a bonus to their maximum mana.

  • +20 Mana Increase Bonus


Main Article: Gargoyles

Presented as community-minded and strongly principled, Gargoyles have special traits and abilities:

Racial Abilities

A Gargoyle’s powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Flying_medallion Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
In situations of great danger, a Gargoyle’s natural ferocity will take over, granting speed and power at the cost of defenses.
  • 15% Damage Bonus and +3% Spell Damage Increase for each 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
Master Artisan
A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
Master_artisan_medallion Gargoyles have an increased chance to imbue and unravel magical items. This bonus has the greatest impact at low-intensity imbues and diminishes exponentially as the difficulty of the imbue increases.
Deadly Aim
All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
  • Minimum Gargoyle skill in Throwing is 20.0.
  • Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.
  • Gargoyle’s former higher hit chance cap was adjusted to the all-races-45% in Publish 81.
Mystic Insight
Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
  • Minimum Gargoyle skill in Mysticism is 30.0.
  • Gargoyles receive +2 Mana Regeneration which stacks with Meditation and Focus.

Race Change

It is possible to change the race of a character

  • Human -> Elf : Quest: Elven Heritage
  • Elf -> Human: Quest: Human Heritage
  • Human <-> Gargoyle <-> Elf: Race Change Token

Non-Playable Races

  • Juka
  • Lizardmen
  • Mechanical / Construct
  • Meer
  • Minotaur
  • Ophidian
  • Orc race
  • Ratmen
  • Savage
  • Solen
  • Terathan
  • Yomotsu

Race Slayer Groups

  • Abyss Slayer
  • Arachnid Slayer
  • Elemental Slayer
  • Fey Slayer
  • Repond Slayer
  • Reptile Slayer
  • Undead Slayer

Extinct Races

  • Bobbit
  • Dwarf
  • Emps
  • Fuzzy